Purportedly the company is basing its treatment theory on research conducted at the University of Toronto which suggested that playing video games led to heightened visual attention. Also, researchers at the University of Rochester and the University of Minnesota in 2010 asserted that similar visual games could be used to train some individuals to make decisions faster.
Several critical challenges for developers remain open to question. Namely, will the video game treatment therapy actually produce a kind of attention that is useful and applicable to improving the lives of ADHD sufferers? Furthermore, if that particular kind of attention that is fostered by playing video games is useful, will the treatment create a sustained positive effect on the individual without intruding on other life activities?
Thus, it seems the time-honored question of concerned middle-class parents across America remains: Could video games, or in this case the video game "treatment," simply develop into yet another distraction?

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